I specialize on 3C, system design, and rational design, answering core design questions early and refining ideas through prototyping and iteration.My main focus is creating deep player engagement through worlds that feel alive and believable.
16 people | 4 months | UnityPitch : Defeat multiple unique bosses in a row in this bossrush roguelike game.Highlights :
- Presented the project at a game association conference and to industry professionals.
- Lead Game Designer: ran playtests, gathered feedback, and coordinated the team.
- Iterated through frequent playtesting to improve combat clarity and engagement.
Solo | 8 hours | Godot EnginePitch : Avoid your grandma’s kisses by clicking on falling lips in this eccentric, fast-paced web game.Highlights :
- Designed and developed a complete web game from concept to release in under one day, with a tightly controlled scope.
- Created a simple yet deep gameplay loop that can be easily expanded into additional levels.
- Focused on clear visual feedback and responsive controls to keep the experience readable and engaging.
4 people | 2 weeks | Godot EnginePitch : Defend your client in an online courtroom by scraping the internet for evidence and hacking the prosecutor mid-trial.Highlights :
- Modern reinterpretation of Ace Attorney in a digital courtroom setting.
- Hacking and muting mechanics used to interfere with the prosecution.
- Multiple dialogue choices shaping trial progression.
6 people | 3 days | Unreal EnginePitch : Play as an aging lighthouse keeper, isolated on a remote island. As a storm approaches, repair the lighthouse by day… and survive the night.Highlights :
- A constantly evolving weather system that makes the island feel alive and unpredictable.
- Dynamic sound design that reinforces immersion and reacts to environmental changes.
- Created as part of the 2025 Ubisoft Volunteer Game Jam, themed “Weathering the Storms.”
Allow me to rapidly explore mechanics and systems without the overhead of full engine development.
Music helps me better imagine the worlds I create.